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But there's a thin line between taking an idea and developing it, and merely taking an idea. well, isn't it obvious? When confronted about its incredibly obvious antics, Gameloft alleged that the gaming industry's palette of themes is "limited," resulting in "maybe one new idea a year" – which basically assumes that the industry's creatively bankrupt. Shadow Guardian is Uncharted minus the personality. is essentially Halo, right down to nearly identical weapon models and holographic female sidekick. N.O.V.A.,+a+rip-off+of+Halo Gameloft has created a handheld empire by hacking up ultra-popular triple-A games, slapping mustaches on their main characters, and then handing the soulless remains over to mobile platforms. Mobile games companies have helped themselves to Halo, StarCraft, Uncharted, Grand Theft Auto, Modern Warfare, World of Warcraft, Legend of Zelda: Ocarina of Time, God of War, and probably your thoughts. Disturbingly, however, new platforms have spawned the most dogged attempts to plunder the work of others. Publisher Tri Synergy recalled the hideous affront to original thought as soon as plagiarism allegations started flying. Entire levels were lifted directly – texture-for-texture – from Oblivion, WoW, and, all-too-fittingly, Thief. Limbo of the Lost is a 2008 point-and-click adventure legendary for carving out still-quivering chunks of other games and gluing them to itself. But today we are seeing a renaissance, if such a word is appropriate, of underhanded shenanigans. Which, of course, even someone whose entire law education consists of playing half a Phoenix Wright game can see is flatly false, but there it is. So clearly, the two just drew on the same inspirations. Capcom sued, but Data East claimed that its Street Fighter Frankenstein monster was merely sown together via common threads running through Japanese culture. And come on, a female Ryu-alike named Ryoko? Really?įighter's+History,+a+rip-off+of+Street+Fighter+II Given the sloppiness of the chop job. Oh, and let's not forget the final boss, Obvious Dhalsim Wannabe, and his Totally Not Yoga Fire attack that produced Capcom's signature flame effect.
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Levels and characters were also nearly identical to those in Capcom's face-punching opus. It had precisely one unique super move: swiping every last attack animation from Street Fighter II. Fighter's History was a poor quality copy of Street Fighter II. In fact, the 1990s were the golden era of rip-offery. Also, the hero from Dragon Quest for some reason. An eerily similar soundtrack, but without any of the personality? Yep.
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Dungeon designs that may as well be coated in Link's fingerprints? You betcha. Spear-hurling pig monsters in box-shaped forests? Check. that took a detour through Zelda's greatest hits and never looked back. Sega's Golden Axe spin-off was a bold, new direction for the franchise. Poor Nintendo has often found itself the victim of intellectual burglary. The+Great+Giana+Sisters,+a+rip-off+of+Super+Mario+Bros. The game was removed from shelves, and a mostly completed ZX Spectrum version didn't even get to see the light of day. Nintendo's legal team swooped in – much like the majestic ground owl – to head this one off at the pass. You know, the kind that hang out in broad daylight and almost always confine themselves to the ground. Oh, and those small brown enemies? Definitely not Goombas. Boot up the Amiga/Commodore 64 hop 'n' bop and you'll find nearly identical level design and gameplay mechanics. But that was just the beginning of its larceny. The name should give a clue to its 'inspiration', Super Mario Bros. YES NO But this was nothing compared to an outrageous game called The Great Giana Sisters. Not exactly chump change, but a pretty good deal for one of the most successful games of all time. Pong,+a+Rip-off+of+Magnavox+Odyssey's+Table+Tennis Magnavox sued, showed evidence of Nolan Bushnell's signature in an Odyssey trade show demo guest book, and Atari ponied up a one-time $700,000 licensing fee. Atari's largely superior student quickly became teacher to a small army of other clones, but Magnavox was definitely the blueprint. But Atari snatched it all – thick lines to represent paddles, monochromatic color scheme, dial-based control system. Given that it's, you know, Pong, there really wasn't much to take. Take Pong, a shameless steal from Magnavox Odyssey's table tennis game. It goes all the way back to the beginning of time. Top hats and long, curly mustaches may or may not have been involved, but one thing's for sure: these games weren't born of hilarious cosmic coincidence. There is, however, a Dark Side to the proceedings.
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As such, ours is an industry full of bright, creative people.